A world of floating islands

The moon broke.
The shards woke up.

Seven generations ago the moon cracked and fell in pieces. Where the shards landed, they came alive as Shardlings. Bind them, play them, read their story.

Cover of The Girl Who Bound the Fog: a girl in a grey coat and a violet crystal owl on a cliff above a sea of clouds, under a broken moon.

The novel

The Girl Who Bound the Fog

by Adrian-Arne Kolb

One coat. No bindstone. And an owl made of fog.

Isla Wren mends fog nets on Lantern Rock, the last island before the edge of the map. She owns one coat, no money and no bindstone. Then a small violet shard falls out of the sky, lands in her nets and cracks open in her hand. Out tumbles a greedy, nosy owl made of crystal who will not stop squealing.

His name is Hush, because he never is.

Wild bonds are not supposed to win. But the season has begun and the bridges are waiting.

An illustrated adventure for readers from eight to eighty. Paperback and Kindle, coming soon on Amazon.

We send one confirmation email first. After that, only news about the book and the game. You can unsubscribe in every email. Details in the privacy policy.

Illustration from the book: a girl and a crystal owl at four rope bridges over a sea of clouds.
From chapter 3: the first bridge.

The card game

Free to play. Right in your browser.

Two binders, four bridges, one ward of light each. Place your Shardlings, evolve them through three stages and break your opponent's ward before they break yours. No download, no installation.

Game board with four lanes, Shardlings and the hand of cards.
Four lanes. Every placement counts.
Deck builder with card grid and deck list.
Build your own decks from your collection.
Card collection with Ember and Root cards.
Collect all 120 cards of the base set.
Main menu with tutorial, play online, quests, collection and shop.
Daily quests, ranked play and a leaderboard.
  • Play online against real players, or practise against the computer at once.
  • Ranked from Wood to Moonbinder, with a public leaderboard.
  • Four kinds of Shardlings, each with its own way to win.
  • Daily and weekly quests that reward Silver and free card packs.
Play now, it's free

The world

The Shard Isles

Where the shards struck, the land tore loose and rose into the sky. Below lies a sea of cloud that nobody has crossed. A shard that lands takes on the nature of the place it hits and wakes as a Shardling.

Ember

Born in the volcanic Cinder Chain. Fast and hot-tempered. Foxes, hounds and wolves.

Root

Born in the hanging forests of the Green Reach. Patient, and hard to beat, because they mend.

Mist

Born in the fog of the Veil Isles. Small, clever and full of tricks. Owls, moths, mantises.

Iron

Born in the mountains and the ruins of the old cities. Armoured, slow and stubborn.

Many more are still out there. New Shardlings are discovered with every expansion.